I’m trying to use fb audience network to show interstitials in my game.
On Android it works fine, but on iOS when I try to load an ad I always get the following event:
phase: failed
isError: true
response: No fill - Error Code 1001
According to Facebook, this could occur because:
- The person testing has not logged into the native Facebook app on their mobile device
- The person testing has enabled “Limit Ad Tracking” (iOS only) or has selected “Opt out of interest-based ads” (Android only) in their device settings.
- We don’t have ad inventory to show for that person
I ruled out 1+2, and the 3rd is unlikely -
I have tried it with several phones (in England and Israel), so there should be ads available.
Also, for the same facebook user I get ads in Android, so it looks like an issue with the plugin itself.
Can someone take a look?