I’m close to finishing my game (a few months left ) then I have to do the testing… Then comes the hard part - the Marketing and rolling out the game. I’ve been reading how most games that are released do not do well at all even when they are well written and fun. If they aren’t marketed properly they flop. This is my first project so all I have to rely on is what I’m reading.
I’m really nervous about the submission process and where I need to do ads; I have IAP’s in the game (optional use). Then I was reading about the demo video so I guess I need to learn how to do that as well. Then there is the press packet. I also read how you should release a demo of the game to with the press kit.
I think learning to program was a breeze (though difficult) compared to all this “stuff”.
My husband said he read about “Rovio Stars” how they just buy your game or something along those lines. Doesn’t sound like a good deal for the indie developer but I haven’t checked it out.
I would appreciate any thoughts on this part of the process and how to proceed etc. It seems overwhelming.
Thanks,
Lori
