I will be updating this thread with all feature requests that I receive, I will also try to keep some kind of order based on priority or something. [import]uid: 5833 topic_id: 4376 reply_id: 304376[/import]
Integration with other libraries - ie Particle Candy. Perhaps this is already possible but would be neat to have a Tutorial on it. [import]uid: 11904 topic_id: 4376 reply_id: 14731[/import]
There are MANY examples and great documentation for Particle Candy already! [import]uid: 9371 topic_id: 4376 reply_id: 14736[/import]
@ Dweezil, agreed. I was merely suggesting a tutorial on combined use. No biggie. [import]uid: 11904 topic_id: 4376 reply_id: 14738[/import]
I have never looked into particle candy but it might be quite interesting to be able to control whatever emitters (or however you create Particles) directly from within Lime. I will look into it at a later date once Lime is more complete as it would require me to also buy Particle Candy [import]uid: 5833 topic_id: 4376 reply_id: 14776[/import]
Thanks for keeping this in mind. I would approach the makers of Particle Candy and offer them a license exchange. Similarly priced libraries more or less and I think interoperability will market both products through each other. Just a thought. [import]uid: 11904 topic_id: 4376 reply_id: 14777[/import]
Yea that is a good idea, I will contact them in the new year. After having a look around their API. [import]uid: 5833 topic_id: 4376 reply_id: 14823[/import]
Another library to integrate might be the new Beebe Game Library - You can see it at : http://developer.anscamobile.com/forum/2010/12/14/beebegames-class-download [import]uid: 11904 topic_id: 4376 reply_id: 14926[/import]
Good idea, I will also look into that. [import]uid: 5833 topic_id: 4376 reply_id: 14956[/import]
Thanks. Sounds great! [import]uid: 11904 topic_id: 4376 reply_id: 14960[/import]
Here’s a new idea. When ANSCA releases the new version with the in game app purchase it would be swell to support this in Lime with a Berry. App-Purchase Berry would be possible to trigger using your hook approach in the game such that we could plant tiles which are tools, treasure boxes etc and hitting them with your character could trigger the option to buy something. Just an idea. [import]uid: 11904 topic_id: 4376 reply_id: 16440[/import]
That’s definitely an interesting idea and as you noted best suited for a Berry, something that adds to a game but is not necessary for the core functionality of Lime.
Once we all get access to the new drop I will certainly be looking into the InApp stuff as I would love to use that in the game I’m working on. [import]uid: 5833 topic_id: 4376 reply_id: 16508[/import]
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Namespaced files - link - DONE
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Platform/Resolution specific graphics. - It looks like Dynamic Content Scaling might not be in yet for SpriteSheets, anyone know if this is true or not?
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Integration with Particle Candy.
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Parallax Scrolling. - EXPERIMENTAL
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Time control over basic animations - DONE - 1.8
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Version info in files - http://developer.anscamobile.com/forum/2011/01/13/request-version-info-files#comment-16409 - DONE - 1.9
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Notification of tiles leaving the screen - http://developer.anscamobile.com/forum/2011/01/14/animated-tiles-and-screen-culling
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In App purchasing Berry. [import]uid: 5833 topic_id: 4376 reply_id: 14579[/import]
Great! I noticed the update about 1.9. Way to go. I’m liking this!!! [import]uid: 11904 topic_id: 4376 reply_id: 16525[/import]
I try my best [import]uid: 5833 topic_id: 4376 reply_id: 16526[/import]
I have a request for a feature,
currently after rendering isometric 0, 0 in the tiles is not on the top left anymore. Is it possible to “shift” everything so we only work on the first quadrant, where x,y are always positives? Currently, the tiles span to more than 2 quadrants where either the x or y are negatives, this will make arithmetic harder.
PS: I have a very long track record of being a bad explainer, let me know if you don’t understand [import]uid: 11334 topic_id: 4376 reply_id: 16865[/import]
Hehe, makes sense. I will see what I can do [import]uid: 5833 topic_id: 4376 reply_id: 16903[/import]