If anyone is interested this is what I came up with… If you know of a better way or see a mistake in my code, please let me know.
I would appreciate not being bashed if I am way off base since this only day 3 of my experience with Corona…
The key seemed to be: :rotate( value )
[lua]local topWall = display.newRect(10, 10, 300, 3)
topWall.x = display.contentWidth / 2
local bottomWall = display.newRect(0, display.contentHeight -10, 730, 3)
bottomWall.x = display.contentWidth / 2
local leftWall = display.newRect(125, 0, 3, display.contentHeight)
leftWall:rotate( 12 )
local rightWall = display.newRect(display.contentWidth -130, 0, 3, display.contentHeight)
rightWall:rotate( -12 )
physics.addBody(leftWall, “static”, 12.5)
physics.addBody(topWall, “static”, 12.5)
physics.addBody(rightWall, “static”, 12.5)
physics.addBody(bottomWall, “static”, 12.5)[/lua] [import]uid: 89489 topic_id: 15054 reply_id: 55893[/import]