here is the code
sorry but some words are written in italian:
display.setStatusBar(display.HiddenStatusBar)
system.setAccelerometerInterval(100)
local physics = require “physics”
physics.start()
physics.setGravity(0,0)
local mattoni = display.newGroup()
local larghezzaMattoni = 35
local altezzaMattoni = 15
local righe
local colonne
local score = 0
local scoreIncrise = 100
local currentLevel
local vx = 3
local vy = -3
local gameEvent = “”
local W = display.contentWidth / 2
local H = display.contentHeight / 2
local schermataMenuGroup = display.newGroup()
local schermata1 = display.newImage(“sfondoMain.jpg”, 0, 0, true)
schermata1.x = W
schermata1.y = H
local bottonePlay = display.newImage(“play.png”)
bottonePlay:setReferencePoint(display.CenterReferencePoint)
bottonePlay.x = W
bottonePlay.y = H
bottonePlay.name = “playbutton”
local isSimulator = “simulator” == system.getInfo(“environment”)
function main()
menuPrincipale()
end
function menuPrincipale()
local schermataMenuGroup = display.newGroup()
local schermata1 = display.newImage(“sfondoMain.jpg”, 0, 0, true)
schermata1.x = W
schermata1.y = H
local bottonePlay = display.newImage(“play.png”)
bottonePlay:setReferencePoint(display.CenterReferencePoint)
bottonePlay.x = W
bottonePlay.y = H
bottonePlay.name = “playbutton”
schermataMenuGroup:insert(schermata1)
schermataMenuGroup:insert(bottonePlay)
end
main()
function loadGame(event)
if event.target.name == “playbutton” then
transition.to(schermataMenuGroup,{time=0, alpha=0, onComplete=addGameScreen})
bottonePlay:removeEventListener(“tap”, loadGame)
end
end
function addGameScreen()
local sfondo2 = display.newImage(“sfondo.jpg”, 0, 0, true)
sfondo2.x = W
sfondo2.y = H
local paddle = display.newImage(“paddle.png”)
paddle.x = 240; paddle.y = 300
paddle.name = “paddle”
local ball = display.newImage(“palla.png”)
ball.x = 240; ball.y = 275
ball.name = “ball”
local scoreText = display.newText(“score:”, 5, 2 , “Arial”, 14)
scoreText:setTextColor(255, 255, 255, 255)
local scoreNum = display.newText(“0”, 54, 2, “Arial”, 14)
scoreNum:setTextColor(255,255,255,255)
local levelText = display.newText(“level:”, 420, 2, “Arial”, 14)
levelText:setTextColor(255, 255, 255, 255)
local levelNum = display.newText(“1”, 460, 2, “Arial”, 14)
levelNum:setTextColor(255,255,255,255)
gameLevel1()
alertScreen(“Game Start”, “first level”)
timer.performWithDelay(2000, removeAlert,1)
gameListeners(“add”)
end
bottonePlay:addEventListener(“tap”, loadGame)
function gameLevel1()
currentLevel =1
mattoni:toFront()
local numeroDiRighe = 5
local numeroDiColonne = 7
local piazzamentoMattone = {x = (W-(larghezzaMattoni*numeroDiColonne)/2), y = 50}
for righe = 0, numeroDiRighe - 1 do
for colonne = 0, numeroDiColonne - 1 do
local mattone = display.newImage(“mattone.png”)
mattone.name = “mattone”
mattone.x = piazzamentoMattone.x + (colonne*larghezzaMattoni)
mattone.y = piazzamentoMattone.y + (righe*altezzaMattoni)
physics.addBody(mattone,“static”, {density = 1, friction = 0, bounce = 0})
mattoni.insert(mattoni, mattone)
end
end
end
function alertScreen(title, message)
alertBox = display.newImage(“cornice.jpg”)
alertBox.x = W; alertBox.y = H
transition.from(alertBox, {time = 1500, xScale = 0.5, yScale=0.5, transition = easing.outExpo})
titoloMessaggio = display.newText(title, 0, 0, “Arial”, 38)
titoloMessaggio:setTextColor(255,255,255,255)
titoloMessaggio.xScale = 0.5
titoloMessaggio.yScale = 0.5
titoloMessaggio:setReferencePoint(display.CenterReferencePoint)
titoloMessaggio.x = display.contentCenterX
titoloMessaggio.y = display.contentCenterY - 15
testoMessaggio = display.newText(message, 0, 0, “Arial”, 24)
testoMessaggio:setTextColor(255,255,255,255)
testoMessaggio.xScale = 0.5
testoMessaggio.yScale = 0.5
testoMessaggio:setReferencePoint(display.CenterReferencePoint)
testoMessaggio.x = display.contentCenterX
testoMessaggio.y = display.contentCenterY + 15
alertDisplayGroup = display.newGroup()
alertDisplayGroup:insert(alertBox)
alertDisplayGroup:insert(titoloMessaggio)
alertDisplayGroup:insert(testoMessaggio)
end
function movePaddle(event)
paddle.x = display.contentCenterX - (display.contentCenterX * (event.yGravity*3))
if ((paddle.x - paddle.width * 0.5) < 0)then
paddle.x = paddle.width * 0.5
elseif((paddle.x + paddle.width * 0.5) > display.contentWidth) then
paddle.x = display.contentWidth - paddle.width * 0.5
end
end
function gameListeners(event)
if event == “add” then
Runtime:addEventListener(“accelerometer”, movePaddle)
paddle:addEventListener(“touch”, dragPaddle)
elseif event == “remove”
then
Runtime:removeEventListener(“accelerometer”, movePaddle)
paddle:removeEventListener(“touch”, dragPaddle)
end
end