Right now, you can import tilesets in Tiled from all different directories, but things get confusing if those files are not in the project’s directory - specially when you move dirs and such or load it on the device.
You’ll get a “WARNING: Failed to find image(…/TileSets/sqwormyTS/buttons-ts-128.png)”
I don’t believe that warning comes from Lime, but maybe the sprite-lib.
To make it all work seamlessly, I think the only workable solution is to put all the files you have in a single directory and work from that both with Tiled and Corona…
But maybe Lime could help a little by checking whether a graphics file was found, and if not, try again in the project’s resource directory…
-FS.
[import]uid: 8093 topic_id: 7068 reply_id: 307068[/import]