I am attempting to use your Fireworks example so indicate to the user they did a GREAT job or just ok.
I know how to increase the number of rockets shot at a time by increasing the launcher number
Particles.AttachParticleType(“Launcher” , “Rocket” , 5, 0,0)
But I would also like to know to make it shoot more X number rockets right after those shoot out, fairly quickly.
Also there seems to be a delay on the next set of rockets that get shot.
But I cannot figure out how to cut that delay time down.
Yes I looked at the documentation and I played with several different values but nothing seemed to work correctly.
Can you assist me?
Thanks
Larry Meadows
DoubleSlashDesign.com
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