Fireworks... Number of shots - decrease delay between shots - How to do...

I am attempting to use your Fireworks example so indicate to the user they did a GREAT job or just ok.

I know how to increase the number of rockets shot at a time by increasing the launcher number

Particles.AttachParticleType(“Launcher” , “Rocket” , 5, 0,0)
But I would also like to know to make it shoot more X number rockets right after those shoot out, fairly quickly.

Also there seems to be a delay on the next set of rockets that get shot.

But I cannot figure out how to cut that delay time down.

Yes I looked at the documentation and I played with several different values but nothing seemed to work correctly.

Can you assist me?

Thanks

Larry Meadows
DoubleSlashDesign.com
[import]uid: 11860 topic_id: 14109 reply_id: 314109[/import]

bump… anyone from Particle Candy? [import]uid: 11860 topic_id: 14109 reply_id: 52192[/import]