First Game Release - Post Mortem

We finally finished our first game (Nixie - Challenge Your Brain) and are pleased to announce that it was released this past Friday (4/25/14) to Android and iOS.

I posted about the release in other forums sections already but I wanted to point you to our post mortem write up (http://jandyco.com/nixie-behind-the-code-corona-money-and-rock-and-roll/) about the development of the game. It talks about some of the issues we ran into and how we overcame them.

We would love to hear any feedback you may have about our write up and the game as well.

We hope to see some success with this release and to release some more games within the coming months!

Nice write up!

Good luck with your game…

Rob

Thanks Rob!

Thanks for sharing. Some useful info in your blog post. We got the iPad synth app based on your suggestion. Seems really neat and very powerful.

Edit: do you have any good references to getting started with QT? Previously we have used SDL for cross platform applications but QT seems like a nice alternative.

Cheers :slight_smile:

The Qt documentation is actually very good.  I’d suggest going through the examples, tutorials and documentation there.  I’ve read both _Foundations Of Qt Development _and _C++ GUI Programming with Qt 4.   _They are a version behind but could be a good resource.

I’ve done many utility applications with Qt.  The API’s are very clean and easy to understand.  It’s definitely my favorite toolkit above Visual C++, Cocoa, etc.   I’ve also written some other oddities like a virtual window scene generator which uses Qt’s paint GUI’s and OpenGL underneath.  Heres a write-up I found on an extension to that system: http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S11/final_projects/diaz_campbell.pdf

Thank you very much for the information. I am planning to make a few Corona tools (small ones) that were going to be made in SDL, but they will be perfect candidates to be my first QT projects.

Again, cheers :slight_smile:

Nice write up!

Good luck with your game…

Rob

Thanks Rob!

Thanks for sharing. Some useful info in your blog post. We got the iPad synth app based on your suggestion. Seems really neat and very powerful.

Edit: do you have any good references to getting started with QT? Previously we have used SDL for cross platform applications but QT seems like a nice alternative.

Cheers :slight_smile:

The Qt documentation is actually very good.  I’d suggest going through the examples, tutorials and documentation there.  I’ve read both _Foundations Of Qt Development _and _C++ GUI Programming with Qt 4.   _They are a version behind but could be a good resource.

I’ve done many utility applications with Qt.  The API’s are very clean and easy to understand.  It’s definitely my favorite toolkit above Visual C++, Cocoa, etc.   I’ve also written some other oddities like a virtual window scene generator which uses Qt’s paint GUI’s and OpenGL underneath.  Heres a write-up I found on an extension to that system: http://www.cs.rpi.edu/~cutler/classes/advancedgraphics/S11/final_projects/diaz_campbell.pdf

Thank you very much for the information. I am planning to make a few Corona tools (small ones) that were going to be made in SDL, but they will be perfect candidates to be my first QT projects.

Again, cheers :slight_smile: