I have a small game with objects moving on the screen and the first object created does not get the onComplete event, anyone knows if this is a bug or am I the bug?
[lua]local crate
crate = display.newImage( “images/superninja.png” )
crate.x = xStart
crate.y = ninjaStartY
crate.myName = “ninja”
crate.alpha = 0.1
local crateTrans = transition.to(crate, { time=math.random(500,1000),alpha=1 ,x=crate.x, y=(ninjaStartY-math.random(300)),onComplete=fireStar})[/lua]
The first superninja named crate in the code above never gets to the fireStar eventhandler but everyone after the first does, why? [import]uid: 22737 topic_id: 6324 reply_id: 306324[/import]