First Tutorial with diff tile size

I am trying out the first tutorial for Lime but have 64x64 tile size. I am not able to get the bottom left from Tiled to show up in the bottom left of the phone. I can move the world view and force it there but that seems to throw of the other objects. I’m sure this is very simple to solve but I can’t seem to figure it out. I can get it close if it keep increasing the height of my map in Tiled but the bottom tiles get cut in half.

Any thoughts?

Thanks [import]uid: 64619 topic_id: 10764 reply_id: 310764[/import]

Hi,
I had a similar problem. I solved it by using tiles with a 16*16 size when defining the map.
Then I have to put my tiles in the right place.

BR
Bruno from http://blueglutton.com [import]uid: 9097 topic_id: 10764 reply_id: 39135[/import]

Hi Jason, I’m not fully sure of the problem. Are you able tos end your project to support@justaddli.me for me to have a look at? [import]uid: 5833 topic_id: 10764 reply_id: 39156[/import]

Thanks for the reply. Don’t worry about it, I was able to get it close by increasing my map size in Tiled and setting the resolution in my config.lua to 320x480 and landscape. It is still off on the left by one tile but it is working. [import]uid: 64619 topic_id: 10764 reply_id: 39235[/import]

Ok glad to hear it’s working, if you have any other issues don’t hesitate to ask. [import]uid: 5833 topic_id: 10764 reply_id: 39286[/import]