[Fixed!!] App freezes/crashes after a spritesheet-animated object with a touch listener is touched

I have a spritesheet-animated object that has a touch listener. It registers the touch began event, but it does not responde to moved event. In fact, as soon as the object is touched, the app freezes. All other objects (buttons, etc.) will not respond to touch/tap. Only thing I can do at this point is to hard restart the simulator, or exit & relaunch the app.

704B is free of this bug. It shows up on both daily builds 783 and 796. I tested this on Simulator (OSX) and iOS device.

I filed a bug case #13854 with a sample project that reproduces this issue. I hope this gets fixed quickly.

Naomi

Edit: Just in case it’s relevant, the object is a physics object.

Edit: I just downloaded daily build 797, and this issue is… still there. (I thought it was fixed… Oops, looks like I was testing with a wrong project. When I pulled the real test project, the problem is still there.)
[import]uid: 67217 topic_id: 25590 reply_id: 325590[/import]

Hmmm… something strange is going on.

Actually, the issue went away briefly (meaning, sprite-animated physics object behaved as it should), and then, after I opened another project, and then restarted the test project, it went back to the freeze response. This very strange. But it’s a real problem – because I still cannot use sprite-animated image to this physic object…

Naomi

P.S. Just in case I wasn’t clear, I can no longer get the test project to behave freeze free. It was only briefly that it seemed to work… [import]uid: 67217 topic_id: 25590 reply_id: 103639[/import]

Latest Spriteloq API update fixed this problem:

http://developer.anscamobile.com/forum/2012/05/03/setfocus-bug-fixed-spriteloq-api

Thanks, Don!

Naomi [import]uid: 67217 topic_id: 25590 reply_id: 104565[/import]