Hi Guys,
I started developing out new game in 1.0, but a few days ago I migrated to 2.0.
As soon as I switched over, I noticed that the average frame rate dropped from ~60 to <20 after a minute or two of play. The frame rate stays steady for the first couple of minutes, then starts to drop.
I’ve checked the memory using;
collectgarbage( "count" )
The memory does not increase, so I don’t believe there’s a memory leak.
Also, if I pause the physics engine, the frame rate returns to ~60fps. As soon as I unpause it, the frame rate drops again. I’m not creating any physics objects at runtime. They are all created once at the start.
I’m unable to check texture memory as we can’t access that at the moment in 2.0, right?
Is anyone experiencing similar issue? Is this a known bug?