Hi guys, I’m having what I believe to be a graphics 2.0 issue at the moment. Certain display objects in my app are sporadically appearing at varying levels of transparency. I originally thought that either I was accidentally modifying their alpha property or cancelling an alpha based transition somewhere, but I found that all alpha values of objects in the relevant display hierarchy were 1.0. This should mean that there should be no hint of transparency on simple display.newRects if I’m understanding the api correctly.
I have compiled a list of behaviours that may help to trace this issue down:
- some objects with touch listeners attached will render correctly when triggered
- touch events can always be triggered, event when the target object looks completely alpha-ed out (strange as I understand that objects with an alpha value of less than 0.004 cannot be touched?)
- the object’s properties seem completely unaffected by this issue
- the issue seems to occur more ofter when an screen transition has just occurred
Unfortunately I’m not in a position to submit an example project at this time, so I understand that it may be difficult to validate what my issue, but I am near certain that this is an api bug rather than an error in my implementation as I have encountered this problem on objects that have never had their alpha property modified through my codebase.
I hope that I’ve explained this enough to illustrate the issue I’m facing!
Thanks in advance