I just installed my game on Kindle, and all of my display objects with alpha set to less than 100% appear mixed with black.
For example, yellow circle with 50% transparency would appear as if some black ink has been added to the color (imagine how supposed-to-look-like-a-pale-lemon would turn into some ugly-unnameable color). This same problem appears to affect custom fonts too. However, PNG images that are loaded into the game are not affected, whether or not the PNG images have transparency. This bug destroys the look of the game quite a bit.
This might be the very same issue that’s been discussed under this thread (and has been fixed): http://developer.anscamobile.com/forum/2012/01/26/semi-transparent-pixels-images-are-getting-mixed-black-kindle-fire
I’m using Daily Build 775, on Mac. I have a feeling the bug has crept back into the build. Must be a hard one to permanently purge, but sure would appreciate the fix.
Naomi
Edit: The observation made by Joe @firemaplegames is probably true regarding all .png images with transparency have black halos around, but I haven’t noticed any of my PNG images jumping out at me (even though most of my images have transparent background.)
Edit2: As per Nick’s suggestion below, I downloaded Daily Build 776, compiled the game and installed on Kindle. Unfortunately, I still see the same issue. Also note, the PNG images do not seem to be affected at all when built with 775 and/or 776. A bit of halos appear around the custom font (and semi-transparent black thingy making the font look dirty when its alpha is set to less than 1), but I don’t see any oddity with any PNG images even when their alpha is set to less than 1 at runtime. [import]uid: 67217 topic_id: 24369 reply_id: 324369[/import]