After thinking about it some more, it does feel like something that could be taken care of by Storyboard though…
For anybody who’s interested: I just put up a feature request here:
Voted +3
Can someone file a bug for this please?
I know for a fact that storyboard has code to prevent touches during scene transitions so this is either a regression bug or a new bug due to G2.0 changes.
Can someone please confirm if it happens on both non and G2.0 builds and submit a bug and pass me on the bug #?
Thanks!
I won’t have time to do the checking and bug filing until tomorrow though, if someone else has the time beforehand let us know here.
Cheers Danny, I can sleep a little easier knowing I am not mad. I blame Rob
The problem might be the fullscreen blocker being off-center now with the anchor point changes.
In fact, given how we can now change the default anchor points (and indeed I do do that in several projects) I imagine you’d want to check you specifically set them on the blocker rectangle.
I came to this conclusion by doing a quick test - my screen has a grid of buttons on it so I set the transition time to something high and I just saw which buttons responding during the transition and which ones didn’t - only the ones in the top left quarter of the screen still are blocked, so it is almost certainly a position / anchor issue.
Oh joy! I can remove some code!
I’ve had my own handlers in place ever since storyboard came out assuming it didn’t have any “touch-inhibitors” :P.
I’ll have a stab at this during the day to see what I can some up with. I do know that I had to adjust my own code for G2 since the center of my rect became placed in the upper-left of the screen. As @rakoonic says, it’s possibly the same issue for the built-in handler.
OSX Mavericks
Corona SDK 2013.2021
Xcode 5.0.1
Reported as Case #27351 which includes a sample project.
It’s a G2.0 issue. G1 blocks all taps correctly.
Only the upper left quadrant of the screen blocks taps in 2.0, so it does seem to be an anchor-point issue with the built-in blocking rect.
Cheers for doing that Ingemar, most appreciated
Thanks for the report. This is fixed in daily build 2060.
Confirmed fixed in 2060. Thanks!
Cheers