My understanding of storyboard was that while a transition is in effect, touch events aren’t registered in either the outgoing or incoming scene. One guesses that they throw up a full screen rect capturing the events or something, not really sure.
Anyway, as of daily build 2018, it appears this is no longer true, and it causes a crash as I’m guessing storyboard gets confused about scenes (attempting to handle 3 scenes at once instead of 2 - the latest scene does not receive the parameters it should from the button in the second).
I just wanted to confirm my understanding of how storyboard works with transitions before I file a bug, because I’m not sure on some of this, although one thing is certain: My code now dies if I click early, and before it didn’t