I play tested a device build on iOS 5.0.1 (iPhone4S 64GB, bought from Verizon, brand new), and to my surprise, physics bodies behave fits-and-starts.
I installed the same exact game build on all other device I have, and it plays fine without such oddity. Here are the list of device I tested (and had no fits-and-starts issue):
iOS 3.1.3 (iPod touch)
4.2.1 (iPod touch)
4.2.1 (iPad)
4.3.3 (iPad).
What I mean by “fits and starts” is that the physics bodies that move around the screen suddenly stop for a second and then, as if they never froze like that, continue on moving again. It’s as if physics engine briefly stops/pauses every few seconds. Very strange.
This problem appears both on Daily Build 648 and 688. Since my game used to work on all device I tested on (including iPhone4S) without any problem, I downloaded the oldest daily build I could fetch (just in time before it disappeared on me!), and I verified that this problem does NOT exist on Daily Build 644.
It would be great if this bug gets fixed before the new stable build is released…
Naomi
EDIT: I downloaded the Daily Build 645, and it shows the same fits-and-starts issue. So it appears that Daily Build 644 was the very last build that can generate a device build without this issue.
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