Build #118
No events are generated when physics bodies collide.
See sample below.
-- -- main.lua -- local physics = require("physics"); physics.start(); physics.setGravity(1, 0); physics.setDrawMode("hybrid"); local onEvent = function(event) print("onEvent",event.phase) end local sensor = display.newRect(435, 160, 100, 320); physics.addBody(sensor, "static", {friction=0.0, bounce=0.4}); sensor.alpha = 0.2; sensor.isSensor = false; --(does not matter if true or false) sensor:addEventListener("collision", onEvent); local ball = display.newCircle(50, display.contentCenterY, 20); ball:setFillColor(0.6); physics.addBody(ball, "dynamic", {radius=20});