[FIXED] physics.setGravity broken in 2014.2332?

if i call physics.setGravity(0,40) i get no gravity at all!

if i don’t call it , i get regular sloooow gravity…

anyone else getting this, or am i special?

cheers!

*note this is on windows simulator.

I just took the HelloPhysics example and added this call in and there was a dramatic speedup of the crate falling.

Rob

not for me, it shows the same result , no gravity at all. perhaps i am special :confused:

did you run that test on Windows Rob? works fine on 2329

i checked on the mac and 2332 works fine. i just have the issue on pc.

i guess noone else has seen this… hmmmm.

I’m on a Mac.  Could be a windows issue.  Can you bundle up what you have complete with build.settings and config.lua and file a bug report.  Post the bug number back here after you get the email.  I’ll alert the engineers to expect it.

Rob

thanks Rob, seeing as it’s happening with the hello physics demo i’ll just point to that. mine is a little more code than that.

cheers!

bug is 

Case 33374

Thanks for reporting this issue. The next daily build will contain a fix.

awesome, thanks!

I just took the HelloPhysics example and added this call in and there was a dramatic speedup of the crate falling.

Rob

not for me, it shows the same result , no gravity at all. perhaps i am special :confused:

did you run that test on Windows Rob? works fine on 2329

i checked on the mac and 2332 works fine. i just have the issue on pc.

i guess noone else has seen this… hmmmm.

I’m on a Mac.  Could be a windows issue.  Can you bundle up what you have complete with build.settings and config.lua and file a bug report.  Post the bug number back here after you get the email.  I’ll alert the engineers to expect it.

Rob

thanks Rob, seeing as it’s happening with the hello physics demo i’ll just point to that. mine is a little more code than that.

cheers!

bug is 

Case 33374

Thanks for reporting this issue. The next daily build will contain a fix.

awesome, thanks!