i’m interested in a varation on this sort of thing…
http://www.youtube.com/watch?v=9dsAgCqPBWI
for a set of moving objects, rather than use a double buffered approach for a trail effect we could achieve this effect by
- not clearing the snapshot each frame, but multiplying a black rectangle with limited alpha over the top of the previous render before redrawing the objects. like this
http://teaching.ericforman.com/simple-object-trails-in-processing/
( the second example)
this way, the prior frame will fade slightly on each redraw. leaving the trail effect.
- some way of partially clearing the frame - eg, a glFillColor with < 255 alpha
is this possible in gfx2.0?