We really need this back in and would consider it a top priority as I for one will not be releasing anything on 2.0 (even know i have a few games ready on 2.0) because there is no way for me to tell where i am at with texture memory etc.
In my book this is a show stopper because without it there is no way to gauge if you are cleaning up texture memory, where you are at in texture memory or when you need to back off and/or do some lazy loading etc.
I asked about this on day one or two of it being made public inside of daily builds and still nothing, although maxTextureSize was fixed (which means about nada for me)
So will just ask again
Please, please can we get textureMemoryUsed fixed sooner than later as 3 of my projects are dead in the water until I can evaluate any kind of leaks etc.