Hi,
I have an animated sprite which is quite huge ( 3408 x 3360 ). It ran fine with graphics 1.0
With graphics 2.0 the simulator prints the following message into the terminal:
Image size (3408,3360) exceeds max texture dimension (2048). Image will be resized to fit.
On the device it looks really distorted.
Does the available texture size got smaller in graphics 2.0 ?