[FIXED] Texturesize in graphics 2.0

Hi,

I have an animated sprite which is quite huge ( 3408 x 3360 ). It ran fine with graphics 1.0

With graphics 2.0 the simulator prints the following message into the terminal:

Image size (3408,3360) exceeds max texture dimension (2048). Image will be resized to fit.

On the device it looks really distorted.

Does the available texture size got smaller in graphics 2.0 ?

 

The max texture size should match, so this may be a bug. Can you send us your project via the bug form (http://developer.coronalabs.com/content/bug-submission), so we can verify that we fix this your issue properly? And let me know the case number, thanks!

@roman85  We pushed a change to address this issue in the last daily build: 2013.2035.  Please let us know if this fixes your issue.

The max texture size should match, so this may be a bug. Can you send us your project via the bug form (http://developer.coronalabs.com/content/bug-submission), so we can verify that we fix this your issue properly? And let me know the case number, thanks!

@roman85  We pushed a change to address this issue in the last daily build: 2013.2035.  Please let us know if this fixes your issue.