[FIXED] Tiny debug draw mode in top left corner?

Is anyone else getting this? I’ve just downloaded the latest daily build (1146) and setting the debug draw  mode to “hybrid” or “debug” presents me with a teeny tiny representation in the top left corner…? It actually took me a while to even notice it!

Is this a bug? Or is there some new property I’m not aware of that needs setting? I’ve also tried running sample projects and getting the same thing.

tinydebug.jpg

Hi @timjonrichardson,

Very odd… is there absolutely nothing in your code that would put that tiny representation up there? Are the only two physics objects in your code the larger “platform and ball” shown on the screen?

I believe the engineers rolled out some kind of additional physics debugging feature in the recent builds, which may account for this. If you’re seeing this and there’s no possible reason (in your code) why it should be there, then I’ll mention this to them and figure out why it’s showing up.

Thanks!

Brent Sorrentino

Hey Brent,

Double checked my code and re-installed the latest build, there isn’t anything I can think of that I’m doing that would result in this. I also ran the “DebugDraw” project which seems to be doing it as well.

Every object on the screen is a physics object, there are also some distance joints in there as well which can’t be seen - unless you happen to have superhuman vision!

I have seen this before in the as3 port of box2d, but I can’t remember how I fixed it. It could be something like the drawscale on the b2debugdraw object. This isn’t exposed in Corona though so I can’t be sure.

Hope that helps,

Tim

I also see this in my own app in Hybrid Mode, on Device and Simulator.  I most recently built with daily .1143.

-Stephen

Hi Tim, Stephen,

Thanks for the update. I tested and confirmed the same behavior in Build #1146. I just submitted a quick 3-line test project to the engineers and I’ll update you when I hear back what’s going on.

Brent

This is a bug and the fix will be available in the next daily build.

Sounds like an awesome way to get a free mini-map.  :stuck_out_tongue:

Besides being annoying when you don’t want it, as a feature this is would actually be kinda cool:

http://www.youtube.com/watch?v=hUSqYDxfru8

That’s hilarious, Ed. With this level of “spin” talent, you could be a political press secretary. :stuck_out_tongue:

Brent

Looks like build .1147 has fixed this issue (and removed roaminggamer’s code-free minimap)

Hi @timjonrichardson,

Very odd… is there absolutely nothing in your code that would put that tiny representation up there? Are the only two physics objects in your code the larger “platform and ball” shown on the screen?

I believe the engineers rolled out some kind of additional physics debugging feature in the recent builds, which may account for this. If you’re seeing this and there’s no possible reason (in your code) why it should be there, then I’ll mention this to them and figure out why it’s showing up.

Thanks!

Brent Sorrentino

Hey Brent,

Double checked my code and re-installed the latest build, there isn’t anything I can think of that I’m doing that would result in this. I also ran the “DebugDraw” project which seems to be doing it as well.

Every object on the screen is a physics object, there are also some distance joints in there as well which can’t be seen - unless you happen to have superhuman vision!

I have seen this before in the as3 port of box2d, but I can’t remember how I fixed it. It could be something like the drawscale on the b2debugdraw object. This isn’t exposed in Corona though so I can’t be sure.

Hope that helps,

Tim

I also see this in my own app in Hybrid Mode, on Device and Simulator.  I most recently built with daily .1143.

-Stephen

Hi Tim, Stephen,

Thanks for the update. I tested and confirmed the same behavior in Build #1146. I just submitted a quick 3-line test project to the engineers and I’ll update you when I hear back what’s going on.

Brent

This is a bug and the fix will be available in the next daily build.

Sounds like an awesome way to get a free mini-map.  :stuck_out_tongue:

Besides being annoying when you don’t want it, as a feature this is would actually be kinda cool:

http://www.youtube.com/watch?v=hUSqYDxfru8

That’s hilarious, Ed. With this level of “spin” talent, you could be a political press secretary. :stuck_out_tongue:

Brent

Looks like build .1147 has fixed this issue (and removed roaminggamer’s code-free minimap)