Flash -> Corona - Large animations - best approach

Hi,

We are in the phase of starting up our new game for kids, and all animations are done in flash and the target iOS family is iPad. This means bigger animations and equals to bigger problems…

What is the best way to approach this workflow, when it deals with all animations. The limit of 2048x2048 for spritesheets make it a lot harder.

  1. Should we do small animations and attach those to the whole figure? Example, just animate the eyes and have a static body below.

  2. Or is it better to scale up the animations? Or does the scaling look ugly?

Anyone out here that works with bigger objects on the screen that has animations?

Best regards, Joakim [import]uid: 81188 topic_id: 21633 reply_id: 321633[/import]

I think it depends on what else you have to put on the screen.

But generally scaling up can create that ‘fuzzy’ look, if it is just one character I’d go with the small animations and attach those to the figure.

A perfect example of this is Plant vs Zombies, all the zombies are built up from separate parts, this basically means that you can have more items on the screen from the same texture page thus less slow down but it also means the characters have more flexibility. [import]uid: 8697 topic_id: 21633 reply_id: 85812[/import]