Floating objects

Is it possible to create floating objects when there is natural gravity. Generally all bodies are pulled towards ground. Even less dense objects fall to ground. Why they don’t float? Any solutions possible? [import]uid: 85844 topic_id: 14909 reply_id: 314909[/import]

You could set the floating objects linearVelocity perhaps? [import]uid: 84637 topic_id: 14909 reply_id: 55058[/import]

But it would be required for me to apply it again and again. Isn’t there a way that lighter objects float as in real life? Is the physics engine missing that feature? [import]uid: 85844 topic_id: 14909 reply_id: 55061[/import]

Hey.

2 things.

firstly, have you tried giving the object a negative density?

secondly, could you maybe use a kinematic, rather than dynamic physics body? [import]uid: 67933 topic_id: 14909 reply_id: 55368[/import]

Thanks for your response. Negative density had no effect and if the body is kinematic, that body is unaffected when something falls. Its just staying like an static object. Any other ideas? [import]uid: 85844 topic_id: 14909 reply_id: 55405[/import]