Floating target

Hi, I’m sure theres a ‘simple’ answer to this… But

I would like some floating targets in my game. I have a ground where most of my targets sit, but I’d like to position some targets above this, can anyone point me in the right direction please?

Thank you [import]uid: 125592 topic_id: 24897 reply_id: 324897[/import]

^
sorry couldn’t help myself

need more info or just change the y value [import]uid: 7911 topic_id: 24897 reply_id: 101044[/import]

The way I have my current targets set up is as dynamic objects, so using the same code and changing the y value… The objects just fall and explode when they hit the ground, rather than hanging in mid air waiting to be hit before they explode [import]uid: 125592 topic_id: 24897 reply_id: 101046[/import]

ok didn’t know you were using physics
set body type to kinematic

edit: or make an invisible ground object at height you want [import]uid: 7911 topic_id: 24897 reply_id: 101049[/import]

Thank you, I will give that a try, really appreciate your time and input [import]uid: 125592 topic_id: 24897 reply_id: 101053[/import]

welcome
I haven’t used physics much but that may be the answer you were looking for or not [import]uid: 7911 topic_id: 24897 reply_id: 101057[/import]