I’ve found that a “superball” with bounce .7 or higher will never finish bouncing. It will retard it’s bounce until it gets very close to ground and then keep bouncing forever. I’ve played with changes in density, and friction both on the ball and “ground”, but still can’t get higher bounces to stop when the ball is close to the ground. Even a bounce of .69 takes too long to finally come to rest. Is there a way to accomplish this with the physics engine? [import]uid: 39575 topic_id: 7220 reply_id: 307220[/import]
bump (has anyone else at least noticed this?) [import]uid: 39575 topic_id: 7220 reply_id: 26405[/import]