Flurry no longer working 1210

Getting this error using build 1210 and also tried 1216:

ERROR: Could not load provider (flurry) due to the following reason: module ‘CoronaProvider.analytics.flurry’ not found:resource (CoronaProvider.analytics.flurry.lu) does not exist in archive

Phil

Hey, Phil, Flurry is now moved off to plugin, so you need to add this in build.settings:

plugins = {

    [“CoronaProvider.analytics.flurry”] = { publisherId = “com.coronalabs” },

},

Naomi

Thanks Naomi :slight_smile:

hi, suddenly after downloading the latest public release, I can’t build for device: 

BuildID: 524db540da453 

Error: Get plugin failed. 

Publisher: com.coronalabs 

Plugin: CoronaProvider.analytics.flurry

In my build settings, I had moved everything to plugin:

plugins =

    {

        [“CoronaProvider.analytics.flurry”] =

        {

            publisherId = “com.coronalabs”,

        },

    },

update, I downloaded today’s daily build and can build ok… kind of strange tho!

yikes!

Jen

Hello All,

I’m facing the same problem.

  1. I’m using Version “2013.1202 (2013.8.28)”

  2. Here is my “build.settings” Code:

    settings = { plugins = { [“CoronaProvider.analytics.flurry”] = { publisherId = “com.coronalabs”, }, }, android = { versionCode = “10”, largeHeap = true, usesPermissions = { “android.permission.INTERNET”, “android.permission.ACCESS_FINE_LOCATION”, “android.permission.ACCESS_COARSE_LOCATION”, }, usesFeatures = { { name = “android.hardware.location”, required = false }, { name = “android.hardware.location.gps”, required = false }, { name = “android.hardware.location.network”, required = false }, }, }, }

  3. Here is my “main.lua” Code:

    local analytics = require( “analytics” ) analytics.init( “XXXXXXXXXXXXXXXX” ) local function main() analytics.logEvent( “App Viewed” ) return true end main()

But I’m still getting the same error as “Supertapp Interactive” receive.

Here is my screen snapshot:

I solved it.

The problem was that I was using an older version of the Corona SDK.

I downloaded the latest “daily build” version e.g. "2013.1234 (2013.10.12) then I build the application with no error.

I’m new to Corona SDK and LUA Coding, So I downloaded the Corona SDK before few days ago and I didn’t imagine that it will be changed so fast, but now I understand that the “daily build” is something very important.

Good luck to all with their development process.  =)

Hey, Phil, Flurry is now moved off to plugin, so you need to add this in build.settings:

plugins = {

    [“CoronaProvider.analytics.flurry”] = { publisherId = “com.coronalabs” },

},

Naomi

Thanks Naomi :slight_smile:

My builds keep crashing with error (null) when i included flurry plugin on iOS.

Any suggestions?

Using build 1210, and 1243

[SOLVED]: it was an xcode path problem.

hi, suddenly after downloading the latest public release, I can’t build for device: 

BuildID: 524db540da453 

Error: Get plugin failed. 

Publisher: com.coronalabs 

Plugin: CoronaProvider.analytics.flurry

In my build settings, I had moved everything to plugin:

plugins =

    {

        [“CoronaProvider.analytics.flurry”] =

        {

            publisherId = “com.coronalabs”,

        },

    },

update, I downloaded today’s daily build and can build ok… kind of strange tho!

yikes!

Jen

Hello All,

I’m facing the same problem.

  1. I’m using Version “2013.1202 (2013.8.28)”

  2. Here is my “build.settings” Code:

    settings = { plugins = { [“CoronaProvider.analytics.flurry”] = { publisherId = “com.coronalabs”, }, }, android = { versionCode = “10”, largeHeap = true, usesPermissions = { “android.permission.INTERNET”, “android.permission.ACCESS_FINE_LOCATION”, “android.permission.ACCESS_COARSE_LOCATION”, }, usesFeatures = { { name = “android.hardware.location”, required = false }, { name = “android.hardware.location.gps”, required = false }, { name = “android.hardware.location.network”, required = false }, }, }, }

  3. Here is my “main.lua” Code:

    local analytics = require( “analytics” ) analytics.init( “XXXXXXXXXXXXXXXX” ) local function main() analytics.logEvent( “App Viewed” ) return true end main()

But I’m still getting the same error as “Supertapp Interactive” receive.

Here is my screen snapshot:

I solved it.

The problem was that I was using an older version of the Corona SDK.

I downloaded the latest “daily build” version e.g. "2013.1234 (2013.10.12) then I build the application with no error.

I’m new to Corona SDK and LUA Coding, So I downloaded the Corona SDK before few days ago and I didn’t imagine that it will be changed so fast, but now I understand that the “daily build” is something very important.

Good luck to all with their development process.  =)

My builds keep crashing with error (null) when i included flurry plugin on iOS.

Any suggestions?

Using build 1210, and 1243

[SOLVED]: it was an xcode path problem.