In our current plan, we will never use more than the collision detection and event bubbling part of the native physics engine, is it worth our time to roll our own code?
I mean it’s not difficult to do a simple check with enterFrame and simple bounding box, but I would like to use build-in collision event for simplicity.
Is there way to turn off the “gravity” part and enable only “event” and “body collision detection” part? Is “gravityScale = 0” good enough?
Please imagine we are building a simple RPG in top-down view, where we only need to detect “player reach the town” and “fire event to update town map”.