Hi guys,
I have a problem when developing an iPad game by Corona SDK.
This App will keep adding new objects that implement the Corona Physics, and always remove these objects ( by removeSelf() )once they are out of the screen.
I found that even though I can control my MemoryUsage under 11 MB
(checked with system.getInfo(“textureMemoryUsed”) by removing all the unnecessary objects,
the FPS is keeping going down from 60 to around 30.
Does any have suggestions to improve that?
Thanks a lot!
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