FPS and MemoryUsage

Hi guys,
I have a problem when developing an iPad game by Corona SDK.

This App will keep adding new objects that implement the Corona Physics, and always remove these objects ( by removeSelf() )once they are out of the screen.

I found that even though I can control my MemoryUsage under 11 MB
(checked with system.getInfo(“textureMemoryUsed”) by removing all the unnecessary objects,
the FPS is keeping going down from 60 to around 30.

Does any have suggestions to improve that?
Thanks a lot!
[import]uid: 4992 topic_id: 4907 reply_id: 304907[/import]

Sorry for restart an old post, but I’m having a problem similar to this one. First I tought that the problem was the physics, so I removed it completely and made the animations with enterFrame but the low FPS still remains just like before.

So I started to optimize my static images and reduced my texture memory usage from 18MB to 10MB, but this do not helped at all. If I remove most of my static images the FPS gets back a satisfactory amount (about 45).

I’m trying to find a solution, a workaround or some tips about this, for this for a few days, but without luck.

So, do you have any tips about this?
@fudesign, did you solved this problem, my friend?

Edit: I have tried the tip about getTimer (the only tip that I could find) but without luck too. [import]uid: 50425 topic_id: 4907 reply_id: 60489[/import]

Ops! Wrong thread, sorry! [import]uid: 50425 topic_id: 4907 reply_id: 60497[/import]