Hi Community,
In my game project, when the memory usage change suddenly (from 700Kb reach to 800Kb), the FPS down from 31 -> 18 so it cause the lag(delay) transition of the drawing object. after change to 800Kb, the FPS seem to be fine (~31 FPS).
So how to avoid changing FPS when Memory change suddenly?
Thanks!
[import]uid: 152929 topic_id: 27129 reply_id: 327129[/import]