Hi,
I appreciate this may be a bit vague for anyone to answer but I was hoping someone might be able to point me in the right direction.
I’ve been putting together a game and all looked fine, I have a start screen, 3 levels and some choices for the player before getting to the levels. I gave it to my girlfriend to play and everything was running smoothly, she then asked me a question about something so I took a look at the screen and although she hadn’t noticed (!!) the frame rate had dropped considerably, it seemed to be missing a lot of frames.
I shut the game down and started it back up again and played on the 3 levels myself, I would sometimes fail a level and restart or complete a level and restart and flick between the levels until I could see the frame rate drop, there was no significant drop in the frame rate until after around 15-20 minutes of playing.
All my levels and screens are in different lua files so I can only assume I’m not releasing them from memory properly although I’m absolutely convinced I was releasing all my objects as I’m supposed to. Is this likely to be a problem with not releasing objects or should I be looking elsewhere?
I don’t really want to take wild guesses as to where I need to focus my energy otherwise I’ll end up spending 15-20 minutes each and every time I make some changes just to see if the frame rate is still dropping and that could get tedious very quickly!!
Any advice would be great…thanks. [import]uid: 107915 topic_id: 35330 reply_id: 335330[/import]