Hey guys,
I’m just doing some performance testing on older devices and noticed that moving things with physics shows a drop in fps.
If I was moving an objecting using :translate(), I could just use deltaTime like so:
object:translate(xAmount\*deltaTime,yAmount\*deltaTime);
However, when I have the main character jumping across the screen using :setLinearVelocity(), there doesn’t seem to be a way of controlling this.
Any ideas?
Thanks!
rob,