lets see if Ingemar can send you a build via test flight… ? Do you wanna send him your details via pm… ? See if that app that doesnt work if you build it, works on your device after he builds it?
Yeah, we should do something like that! I have sent him an email.
I think that testflight is a great idea. I’ll set up a project once I get back to my desk…
Okay, use this link to register for the testflight project: http://tflig.ht/16UcYpR
I will give you access to my build later today
Thanks, I have added you to the group and gave you access to the latest Build of mine ;)
@Richard: I have updated the provisioning profile and granted you access to the build. You have to check your testflightapp because I did not sent out another email
@CineTek Nice one… got it installed… obviously no FPS meter … but unless its supposed to be an underwater/low gravity platformer… it feels slow. like gravity = 2… I’ll plug it into instruments and see if I can get an FPS reading.
Yep… way too slow… Try to move to the right where no other objects are on the screen except for the player. Gravity is set to 9.8
Now I really don’t understand… I tested your build on my iPad mini and my ooooold iPhone 3GS, and it runs as smooth as my build.
I plugged it into Instruments, and got a fps reading between 53 and 60 on both devices.
What’s going on?
… What? :huh: Seriously? … So Richard is experiencing the same problem as me… I don´t get it
I added my oooold iPad 1 to testflight… when yas get a min… do a new build with that included… and I’ll get a full picture of what Im experiencing
Cheers guys…
I added you to the profile, best of luck
Same… need Ingemars build to compare now. Give me 15mins and I’ll hook them up to instruments and see what actual framerate Im gettin
My Testflight build should be available to you guys now…
iPhone 4… FPS=28 average
iPad 1…FPS=26 average
Is that using the OpenGL ES Driver instrument?
DemoreelSW runs same on my iphone and ipad… fps around 25 on ipad… cant run instruments against it on iphone… giving out about not being signed with a dev id… but I can tell its running around the same framerate.
Now we gotta figure out what could possibly be different between Cinetek and I… and Ingemar… that could affect us like this!
Its not xCode… or Corona build or build process… cause these builds work for Ingemar right?
So What is unique to us… when we install Ingemars build via testFlight???