ok, built the raycast sample for my iphone4/IOS7 with build 2004… at 60fps… works fine.
But my own app is still not.
Heres what I got.
An app that works fine in mac and win simulators on all builds of Corona…ie. public Graphics 1.0 1202… daily 1233… and graphics 2.0 build 2004.
If I build using graphics 1.0 builds, its fine.
If I turn on graphics compatibility 1 mode… and build with G2.0 build 2004… the framerate is about 5 on my iphone 4 IOS 7… and the app is unusable.
Anyone suggest ways to debug such a problem? I have the texturememoryused printing to the display but thats not working at the moment… so cant see if I have a memory issue in device builds with G2.0 2004.
Im stumped…
Cheers