I wouldn’t mind testing your prototype… ingemarAtSwipewareDotCom
How are you measuring frame-rate?
I wouldn’t mind testing your prototype… ingemarAtSwipewareDotCom
How are you measuring frame-rate?
I just tested by turning on Loqheart’s FPS monitor, and I could see a progressive FPS drop.
I have a demo-mode in my game, and it started out at 60fps, but got progressively worse and ended up at around 20fps after a few minutes.
When I don’t use the FPS monitor, everything runs fine with no FPS drop regardless of how long it plays…
Hey guys
I am using the FPS monitor you mentioned… but removing it makes no diff.
My findings now are that if I include the following code in my app
skyBleed = display.newRect( mainGroup, 0, 0, 480, 320 ) bgImage = display.newImageRect( "images/bg2.png", 1136, 720+160 ) bgImage.x = 480 bgImage.y = 320+80 bgGroup:insert( bgImage )
…my frame rate is terrible.
If I leave those lines out and leave the app at 60fps or 30fps… it will run at an average of 30fps.
So basically it never runs at 60… but will run at 30 and “seem” ok if I dont load the above code.
BUT: This app runs perfect at 60fps with Graphics 1.0 builds
There is defo a problem with graphics 2.0 I just dont know how to provide an example.
And I am not sure if staff are taking notice… Ive had not reply to my other thread
http://forums.coronalabs.com/topic/40341-display-groups-coords-when-using-graphicscompatibility-1/
This should be sorted out… graphicscompatibility=1 should mean that my groups scale around the same point as before
I have sent over my project to Ingemar and it runs fine on his devices… So I guess the error is caused by something else during the build process…?
@Cinetek… Really… are you saying a project that suffers frame rate issues when you build it… works fine when Ingemar builds it?
Yep, exactly…
ah balls! Sheesh! ;) You track it down to anything yet?
Unfortunately not yet. I will run some tests tomorrow, e.g. building some of my bigger projects with graphics 2.0 and try to find the problem.
Seems odd though that when I build the same app with Graphics 1.0 ver of Corona… on same build machine… all is ok.
I am getting same performance issues with or without graphicscompatibility = 1… (ie. G1.0 functions migrated to G2.0)
Im now thinking an openGl issue in the build process.
It´s the same problem for me, smooth and consistent 60 fps with graphics 1.0 - even though I made a 95% clean reinstall of build #2004…
The terminal says “Using custom build 00000”
@cinetek & @ingemar You guys use testflight? Just wondering if your app ingemar built works ok on your device? Just tryin to eliminate device issue…
Yep, I am currently using testflight to beta test another project
lets see if Ingemar can send you a build via test flight… ? Do you wanna send him your details via pm… ? See if that app that doesnt work if you build it, works on your device after he builds it?
Yeah, we should do something like that! I have sent him an email.
I think that testflight is a great idea. I’ll set up a project once I get back to my desk…
Okay, use this link to register for the testflight project: http://tflig.ht/16UcYpR
I will give you access to my build later today
Thanks, I have added you to the group and gave you access to the latest Build of mine ;)
@Richard: I have updated the provisioning profile and granted you access to the build. You have to check your testflightapp because I did not sent out another email