@CineTek Nice one… got it installed… obviously no FPS meter … but unless its supposed to be an underwater/low gravity platformer… it feels slow. like gravity = 2… I’ll plug it into instruments and see if I can get an FPS reading.
Yep… way too slow… Try to move to the right where no other objects are on the screen except for the player. Gravity is set to 9.8
Now I really don’t understand… I tested your build on my iPad mini and my ooooold iPhone 3GS, and it runs as smooth as my build.
I plugged it into Instruments, and got a fps reading between 53 and 60 on both devices.
What’s going on?
… What? :huh: Seriously? … So Richard is experiencing the same problem as me… I don´t get it
I added my oooold iPad 1 to testflight… when yas get a min… do a new build with that included… and I’ll get a full picture of what Im experiencing
Cheers guys…
I added you to the profile, best of luck
Same… need Ingemars build to compare now. Give me 15mins and I’ll hook them up to instruments and see what actual framerate Im gettin
My Testflight build should be available to you guys now…
iPhone 4… FPS=28 average
iPad 1…FPS=26 average
Is that using the OpenGL ES Driver instrument?
DemoreelSW runs same on my iphone and ipad… fps around 25 on ipad… cant run instruments against it on iphone… giving out about not being signed with a dev id… but I can tell its running around the same framerate.
Now we gotta figure out what could possibly be different between Cinetek and I… and Ingemar… that could affect us like this!
Its not xCode… or Corona build or build process… cause these builds work for Ingemar right?
So What is unique to us… when we install Ingemars build via testFlight???
Maybe I’ve yelled at all my devices enough for them to fear me
Seriously, this is strange…
that and/or core animation… but basically I can tell from the app that gravity is halved… like Im playing a platformer with a baloon instead of a character
I need to yell louder!!! Cause they are laughing at me at this stage!
Its very odd… trust me… I aint missing anything… this is the performance I am getting with your build…
Can ya think of anything unique to us when using your build? Other than devices of course… but surely your 3GS would have crawled too if it was an older devices issue! Certs, profiles…? But we’re installing your provisioning profile when using testflight… and youre signing the app. .so not certs…
Could you record your results in one of the instruments and send em to me? I might see if I can spot anything…
@Richard: I did not upload a new build with the updated provisioning profiles I just updated them directly via testflightapp so that is the reason for you getting a “not signed by a dev id”
@Ingemar: I am getting the same performance issues with your build…
@Cinetek… your ok, your build worked fine,CinetekBuild
It was DemoReelSw that was a prob… but it dont matter… I can tell the performance is the same as yours anyway.
This is annoying now… Where do we go from here?
Wonder if any other devs would mind testing these builds for us? Anyone out there prepared to do a quick testflight for us!!!
Any Corona Labs Staff looking in on this??? Any chance of testing these builds???
Here’s the output from the Core Animation Instrument using CineTek’s build.
The app was run for about a minute…
@Ingemar: Would you mind to test the build on your iphone 4, too? I can see in Testflight analytics that Richard uses the same iphone 4 as me… Just to make sure that there is no error with certain iphones/ipads…