…and I have exactly the same phone too (iPhone 4 GSM). Maybe we can get somewhere with that!
Good call… I actually hope its slow… at least we have a lead! :ph34r:
You found it! My iPhone 4 is getting an average of around 26fps…
Weird though that my 3GS is behaving correctly though…
Puuh :lol: I was getting nervous! So I guess that the engineers know where to look and what to do next
Unbelievable… whats that all about then?
My missus has a 3gs… (embarrassing I know, she’ll have to wait for me to upgrade to get an iPhone 4 :))
I’ll add it to testflight if yas want and see what I get?
I rarely use my iPhone 4 for testing, but this got me thinking… and some other “good news” is that my own app that I converted to Graphics 2.0 also is sluggish on the iPhone 4… and it doesn’t use any ray-tracing. Just some physics and sprite-animation.
So there’s definitely something with Graphics 2.0 and iPhone 4 for some reason…
Remember… these apps run fine on the iPhone 4 when built with Graphics 1.0… so its a Graphics 2.0 issue on specific devices? or on IOS7 on iPhone 4??? Shame we dont have an iPhone 4 running IOS 6…
I also had the issue on iPad 1… running IOS5.1.1
Maybe CoronaLabs might have an iPhone 4 with iOS 6…
Great work guys… Ingemar, thats for you r help with this, you didnt have a prob (well didnt know ya had) and were kind enough to help us all the way… Cinetek, thanks for sharing that sample app…
Well… where do we go from here?.. Do we wait for a staff member to pick up in this thread or should we email someone with our findings…
In a nutshell
Graphics 2.0 builds have serious performance issues on iPhone 4/IOS 7… and iPad1/IOS 5…
Ingemar, can you add the devices it tested ok on?
Cheers
I’ve got access to an iPad 1 with 5.1.1.
I’m going to test my gfx 2.0 app on that one to see if I also have issues.
Well… where do we go from here?.. Do we wait for a staff member to pick up in this thread or should we email someone with our findings…
I suggest we attack from all angles
Great… give Cineteks app a whirl too…
Well Ive PM’d Bryan01… as he seems to be the only staff member to have shown up in the G.20 forums… just to express my dissappointment at the lack of staff presence in this forum as a whole… I would have thought our impressions/testing/problems were important. Unless I am wrong and they prefer to just lurk… but I’d much prefer a “hello, we’ll look into that”
Ingemar, can you add the devices it tested ok on?
It’s OK on:
iPad mini (iOS 7.0.2)
iPhone 3GS (iOS 5.1.1)
iPod Touch 5G (iOS 7.0.2)
iPod Touch 3G (iOS 5.1.1)
…and one more with problems:
iPod Touch 4G (iOS 6.1.3) -> This might indicate that even an iPhone 4 with 6.1.3 could have a problem?
I would think so. I will make a little Android build and test it on my Ouya and a Galaxy S2… Let´s see how this works out
Ouya seems to be running pretty good, I got no information about fps but it looks really smooth and the physics are working as expected.
Did anybody test on iPad 3 as that is the device I’m having issues with
I’ll dig out an iPad 3 and give it a try a bit later
3GS/IOS6 seems to work ok