This happens only on Android devices, and only on *some* of them. For example, it happens on my Toshiba Thrive tablet, but not on my Droid Bionic. Never happens on iOS devices.
The screen updates just stop for about half a second. All sprites playing and transitions happening stop. When transitions resume, they obviously “jump” ahead quite a bit. This is intermittent, and doesn’t follow any particular pattern.
To try to isolate it, I
* removed all mp3 sound playing,
* made absolutely sure nothing is happening inside the “enterFrame” listener (except three or four checks of variables being true or false)
* checked that the timer I have going every second or so is not doing anything (again, except for checking a couple of variables)
* and I turned off garbage collection completely.
The stutter still happens.
The interesting thing is it happens only in two of five animated scenes in the game, and those two are not the most complex ones. So that kills the idea that it is the OS in background screwing things up independent of my code…
Has anyone encountered anything like this and found the fix? [import]uid: 160496 topic_id: 30356 reply_id: 330356[/import]