I wonder how to free memory if an image is used as a reference? Like for example:
character=newImage... AttackPack.activeCharacter=character WildBunch.lastMember=character
I guess now it isn’t enough to do…
display.remove (character) character = nil
right?
How can I make sure to really free the complete memory for the image here?
And how do I have to do this for other stuff than images, like for example group references, sounds, tables?
Thx for your help!