Why isn’t Parse Cross Platform if you are not using Enterprise?
My friend told me about this, specifically with Android, but I don’t understand what the limiting factor is.
Hi cspence,
Though I don’t know the internals, my guess is that since Parse push will work with (older) Nook and Kindle they need to have there own built in listener since those devices can’t run the GCM service without the Google Framework. While it would be entirely possible to send up the device token to Parse, the option is not available in the REST API, which mod_parse is based on. Adding an iOS device is available though since the GCM limitation is not there.
Hope that helps answer your question. On the last Corona Geek show Jen Looper mentioned she was working on a plugin to try and solve this issue, so a solution could be on the horizon. Unfortunately I don’t have enterprise, so can only provide a module.
Cheers.
I’ve been waiting for this since I started using Pushbots for my other apps, it’s a great service. The downside is that i haven’t been able to make the example project work. What else do I have to change in the project to work, other than the APP-ID? It looks like it is never getting the notification event, so it is never registering the device.
Thans for the hard work man,
Greetings from Mexico.
Pushbots iOS pushes have been down for me for a few days. Is this the case for others?
awesome chris. one small question: gamethrive offers free, unlimited push notifications… is there any significant difference between gamethrive and pushbots? (gamethrive is cross platform)
My fault, just realized my certificate had expired.
****EXPPLOOOOSION**** (that’s my head exploding)
Pushbots seems to have everything you’d need for push on iOS and android and this plugin makes everything super easy and amazing.
Super props for this.
First sorry for my English, I’m a native of Spain and not mastered the language.
I am trying to use the module. All right, I get the push to the app but can not get the message sent alone with the pop-up window is open source success look: 200. How could I do to see the message sent? Thank you.
Hi,
As far as I know, you can’t access the message directly. What you can do is send a “custom” payload.
http://screencast.com/t/d1H0Qc8tNT
You should then be able to get that data in the notification event:
local function onNotification(event) print( event.custom.name ) end \>\> Chris
Hope that helps.
Cheers.
First sorry for my English, I’m a native of Spain and not mastered the language.
I am trying to use the module. All right, I get the push to the app but can not get the message sent alone with the pop-up window is open source success look: 200. How could I do to see the message sent? Thank you.
Hi,
As far as I know, you can’t access the message directly. What you can do is send a “custom” payload.
http://screencast.com/t/d1H0Qc8tNT
You should then be able to get that data in the notification event:
local function onNotification(event) print( event.custom.name ) end \>\> Chris
Hope that helps.
Cheers.
Hi develephant,
Thanks so much for the fantastic plugin! I would like ask regarding some error i have with pushing messages on “Tags” condition. It seems the pushing only works when i have one tag(example if just “MALE”). Anything more than one , i wont be able to push at all from the dashboard. I’m using the code from the sample:
local pushDataTable = { tag = { "MALE", "US" } } pushbots:registerDevice( deviceToken, pushDataTable, function(e)
I’m not sure if this is pushbots problem though so would like to ask for some help here. In any case,thanks again for the plugin!
Regards,
Vincent
Hi,
I have not looked in a while. But the code on the module has not been updated, so could be a Pushbots issues. You can drop them a line at help@pushbot.com.
Cheers.
Don’t mean to bump this, but I tried using the examples code with my own application ID to test this. Even tried it in my current app and I can register devices no problem, but when i send pushes I don’t have any luck at all.
any update on this?
Hi,
The best bet is to email them (help@pushbots.com), sometimes it seems their systems gets stuck. With that in mind I have plans to depreciate that module, so I would recommend looking at the Corona GameThrive(OneSignal) plugin and service. It also includes free push messaging https://docs.coronalabs.com/plugin/GameThrivePushNotifications/
Cheers.
Hi develephant,
Thanks so much for the fantastic plugin! I would like ask regarding some error i have with pushing messages on “Tags” condition. It seems the pushing only works when i have one tag(example if just “MALE”). Anything more than one , i wont be able to push at all from the dashboard. I’m using the code from the sample:
local pushDataTable = { tag = { "MALE", "US" } } pushbots:registerDevice( deviceToken, pushDataTable, function(e)
I’m not sure if this is pushbots problem though so would like to ask for some help here. In any case,thanks again for the plugin!
Regards,
Vincent
Hi,
I have not looked in a while. But the code on the module has not been updated, so could be a Pushbots issues. You can drop them a line at help@pushbot.com.
Cheers.
Hello All,
Since Chris wrote his demo, a few things have changed about pushes. You need to include some additional things in build.settings and config.lua.
You also need to register the device via notification.registerForPushNotifications()
local notifications = require( "plugin.notifications" ) notifications.registerForPushNotifications()
You can download an updated version of Chris’ project here:
http://github.com/roaminggamer/RG_FreeStuff/raw/master/AskEd/2015/07/chris_pushbot_mod.zip
Then, compare it to Chris’ to see the difference. After a few lines of additional code, it still works great!
Thanks Chris! You’re a life saver!
@roaminggamer - Looks like you’re the life saver this time, fine Sir. Thanks for reporting, and I will update this on the wiki.
Really appreciate you taking the time to do that.
Cheers.
You’re welcome Chris. I should have e-mailed you but I kept forgetting. :wacko: