Yeah, I paid this much because I sort of considered it my advertising budget for all my games combined, as I’m creating multiple ones… the idea was not to advertise every game, but only try it once and then hope the other games get more traction through the first game. But it was also an experiment. A competing company – AppMagenta.com – had a similarly high price, and what they did is offer you a guaranteed top 25 charts position or your money back. I haven’t tried them yet.
By the way, before investing in the ad campaign I had written to around 50 review blogs and had tried to get the word out this way, but response wasn’t high, and download numbers (back then, with my app Ogs at $0.99) kind of stalled. I suppose review blogs are flooded with a huge number of apps to review, and have growing queues of unreviewed, so I guess it’s really understandable… [import]uid: 10284 topic_id: 6910 reply_id: 24635[/import]