Hello.
I’ve complained about this before, but I’ll need to do it again since the problem got worst in the last few daily builds.
So to recap the problem, I’ve noticed that at a point in my project, screen is starting to get lame, and now freeze\thaw when ever I’m using a mask to mask the whole screen, and then use a tween to animate that screen.
If before I had a slight delay with my sliding when I was using the mask and a tween, now there is no sliding at all, and the screens just jump into existence in it’s final place.
Steps:
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Create a screen with some graphics on it, and a button, put it all into a nice display group.
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At the press of the button, create another screen, some images, graphics, buttons, but create them all off screen, to be tweened into position.
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Mask the new screen with a mask that shows most of the screen, except for some off the top, or bottom, or both.
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Try to slide the new screen in and the old screen out using tween, and with the problem I’m seeing, which used to be that the slide in of the new screen would happen, but with a slight delay, now does not happen at all, but the screens take the time I set for the tween (1.5 seconds for example) and then the old vanish, the new show up where it supposed to be.
I was trying to make an example file of this, but it would seem that this happens only in “heavy” files… when I create a new file with this example, it works fine, my project file, not working at all, if I “turn” off all the screen masks, works perfectly, I turn on some masks while others are off, those who are on cause the same problem.
I’ve been told you had a problem with masks causing freezing in android before, well, seems like it’s back.
Any notion on what can be done?
P.S.
In screens where I use small masks to mask a single object or a small group of objects, no problems at all, it’s only screen where the mask masks most of the screen.