Friction issue

I have a ball that rolls through/on various objects in my game. I have a pipe object that I ran through the physics editor which is basically two parallel lines and then the display image on top of it. At the start of the level when the ball falls I apply torque to it so that it begins to spin as it moves and the image of the ball also rotates (its a bowling ball so you can see the finger holes rotating).

When it runs along most of the objects I have you can see the friction of the object making it rotate and it all looks fine but when it goes through the pipe it seems to glide along rather than spin.

Any ideas why? All the objects have the same friction applied to them. [import]uid: 44553 topic_id: 20074 reply_id: 320074[/import]

I had issues with this before.
Ensure all physics bodies have a positive friction value, and test not using applyTorque.

Once you have done that, play around with the friction values, you may need to set it higher [import]uid: 84637 topic_id: 20074 reply_id: 79136[/import]