Hi,
I thought I would just stop by and post my latest project made with Corona, Fritter. Fritter is a physics puzzler that I feel is different from other puzzlers. You don’t shoot anything or build anything or slingshot anything. Each level involves a ‘hopper’ filled with circles of various size and color. To pass each level you must get the required circles (amount/color) to drop thru the hopper. Each level can be solved differently depending on your timing and how you remove the circles. Your given a set amount of taps (to remove circles) per level while other levels are timed. The circles will roll, push and interact with each other as their being removed. There are achievements and a leaderboard, currently only Play Services. You can ask your FB friends for more taps if you need more taps for a level and refill your taps to beat a level. You can also post your highscores to FB.
I used levelhelper to make the levels with spritehelper for the sprites. The asking/aquiring of extra taps is handled with asp.net/sql server. Currently there are 60 levels. Its free on the play store and amazon store currently (amazon doesn’t have achievements/leaderboards though). IOS is coming soon.
Play Store
https://play.google.com/store/apps/details?id=game.fritter.com
Amazon
http://www.amazon.com/gp/mas/dl/android/game.fritter.com
I’d love some feedback from other developers if possible. I’ve had some people play it and some have played all 60 levels, but its a very small user base and my coding partner is 3 1/2 and more interested in spiderman than game creation.
Thankyou
Steve