From The Blog: Introducing new non-revenue-share F.A.N. plugin

Our current Facebook Audience Network (F.A.N.) monetization plugin was originally created as a “revenue-share” plugin where a small percentage (5%) of your Facebook Audience Network ads are credited to a Corona Labs account.

Now, just like we did with AppLovin earlier this year, we offer the Facebook Audience Network in two forms:

  • The original revenue-share version where 5% of the delivered ads are attributed to Corona Labs.
  • A new paid version of the plugin without any revenue-share component. You keep 100% of your ad revenue and you manage your account directly.

The new paid Facebook Audience Network plugin is available in the Corona Marketplace for $199/year.

To use the paid version:

  1. Visit the Corona Marketplace and purchase the Facebook Audience Network Paid plugin.
  2. In your build.settings file, change the plugin entry from "plugin.fbAudienceNetwork" to "plugin.fbAudienceNetwork.paid".
  3. Update any require() statements in your code:
    local fbAudienceNetwork = require( "plugin.fbAudienceNetwork.paid" )

Please visit our integration documentation for instructions on how to get up and running with Facebook Audience Network.

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if i buy paid version and put the app to App Store.after one year,i didn’t re-subscription paid Facebook Audience Network plugin.

Will my app on App store still show ADs?

Yes. Plugin ownership-functionality is a build time decision. Once apps are submitted, they should continue to function unless the Ad vendor changes the rules and expects you to update.

Rob

if i buy paid version and put the app to App Store.after one year,i didn’t re-subscription paid Facebook Audience Network plugin.

Will my app on App store still show ADs?

Yes. Plugin ownership-functionality is a build time decision. Once apps are submitted, they should continue to function unless the Ad vendor changes the rules and expects you to update.

Rob