Hi Folks,
I have the following code, the problem is, it executes twice, i.e the print shows 2 times that bubbletv is called.
So the transition does not function correctly.
Any ideas. Thx
[lua]-------------------------TV Code--------------------------------
– Functon for TV Press
local function bubbletvOn()
print(“bubbletv on called”)
tvBubbleGroup.isVisible = true
transition.from(tvBubbleGroup, {time = 4200, x = 200, y = 5, transition = easingx.easeOutElastic})
timer.performWithDelay( 5000, bubbletvOff )
end
function bubbletvOff()
print(“bubbletv off called”)
–transition.from(tvBubbleGroup, {time = 2200, alpha = 0})
tvBubbleGroup.isVisible = false
end
local tvOutput = sprite.newSpriteSheetFromData( “tvOutput.png”, require(“tvOutput”).getSpriteSheetData() )
spriteSet = sprite.newSpriteSet(tvOutput,1,153)
sprite.add(spriteSet,“tvPicture”,1,70,3000,1)
local function spriteEvent(pEvent)
if pEvent.phase == “ended” then
print(“sprite ended”)
pEvent.sprite:removeEventListener(“sprite”, spriteEvent)
pEvent.sprite:removeSelf()
end
end
function tvButton:touch(pEvent)
print(“tv pressed”)
local spriteInstance1 = sprite.newSprite(spriteSet)
spriteInstance1:setReferencePoint(display.CenterReferencePoint)
spriteInstance1.x = 530
spriteInstance1.y = 300
spriteInstance1:prepare(“tvPicture”)
spriteInstance1:play()
–spriteInstance1:addEventListener(“sprite”,spriteEvent)
timer.performWithDelay( 4000, bubbletvOn )
end
tvButton:addEventListener(“touch”, tvButton);
[/lua] [import]uid: 131058 topic_id: 22907 reply_id: 322907[/import]