Is there a way to get the texture memory threshold for a device…
There seems to be none, but wouldn’t such a thing be a very useful feature?
Is there a way to get the texture memory threshold for a device…
There seems to be none, but wouldn’t such a thing be a very useful feature?
How is this different than “maxTextureSize”?
Rob
system.getInfo("maxTextureSize")
returns the maximum size a texture image can be…
So if maxTextureSize is 2048, the maximum image we can use is 2048x2048
(Correct me if I was wrong on that one)
Now the texture memory used by the app can be calculated in MB using
system.getInfo( "textureMemoryUsed" )/(1024 \* 1024)
This goes around 70-80 MB in high-end devices for me, and going by forum comments, is not anything to worry about.
Is there a threshold for this memory usage? And if yes, how do we get it using Corona?
There isn’t a way to get the available free memory that I’m aware of with Corona SDK.
Rob
How is this different than “maxTextureSize”?
Rob
system.getInfo("maxTextureSize")
returns the maximum size a texture image can be…
So if maxTextureSize is 2048, the maximum image we can use is 2048x2048
(Correct me if I was wrong on that one)
Now the texture memory used by the app can be calculated in MB using
system.getInfo( "textureMemoryUsed" )/(1024 \* 1024)
This goes around 70-80 MB in high-end devices for me, and going by forum comments, is not anything to worry about.
Is there a threshold for this memory usage? And if yes, how do we get it using Corona?
There isn’t a way to get the available free memory that I’m aware of with Corona SDK.
Rob