Hi All,
I am new to Corona SDK development and am just trying my hand at developing a game.
I have a fundamental question about building levels and am looking for some opinions. If a game will have multiple levels (let’s say like Angry Birds) is it better to dynamically build each level at runtime from a configuration file that describes each level, or is it better to build each level as separate lua files? I imagine building as separate lua files will make the code base rather large.
I am interested in knowing what approach developers have taken. Thanks for responding.
Kind Regards,
ejschuel [import]uid: 53814 topic_id: 23360 reply_id: 323360[/import]
[import]uid: 10389 topic_id: 23360 reply_id: 93629[/import]