yup, will wait for that also
waduh saya juga punya masalah yang sama, tolong beri solusi atau kabar secepatnya
terima kasih
waduh i have that same problem, please give solution or inform ASAP
thank you
dear rob,
i just change my xcode to version 6.0.1, also i downloaded corona enterprise 2014.2445
but i still got same error,
module ‘gameNetwork’ not found:resource (gameNetwork.lu) does not exist in archive
no field package.preload[‘gameNetwork’]
no file ‘/Users/jonas/Library/Developer/CoreSimulator/Devices/F3419792-7DF4-4F91-BEFD-710DB5D65060/data/Containers/Bundle/Application/B72709A1-F451-428C-A953-0E984A6DEBA9/Dragonslot.app/gameNetwork.lua’
no file ‘/Users/jonas/Library/Developer/CoreSimulator/Devices/F3419792-7DF4-4F91-BEFD-710DB5D65060/data/Containers/Bundle/Application/B72709A1-F451-428C-A953-0E984A6DEBA9/Dragonslot.app/gameNetwork.lua’
no file ‘./gameNetwork.so’
no file '/Users/jonas/Library/Developer/CoreSimulator/Devices/F3419792-7DF4-4F91-BEFD-710DB5D65060/data/Containers/Bundle/Application/B72709A1-F451-428C-A953-0E984A6DEBA9/Dragonslot.app/gameNetwork.so’gameNetwork
i have check the plugin also, but there is still no gamenetwork plugin,
please advice
It won’t be a plugin any time soon, at least not until we finish all these iOS 8 issue. Let me ask engineering, but they are quite swampped at the moment.
hello Rob,
while iam waiting for your engineering answer, i try some code also, and i found that flurry and facebook also not work when i run it with iphone 6 simulator, here is some error similiar with runtime error before
module ‘facebook’ not found:resource (facebook.lu) does not exist in archive
no field package.preload[‘facebook’]
thank you
i attached some code that give me the runtime error,
the code only filled with some require,
i am waiting for your response,
thank you
Looks like you are missing the Facebook plugin.
[lua]settings = {
plugins =
{
[“facebook”] =
{
publisherId = “com.coronalabs”
},
},
}[/lua]
He is building using Enterprise and Enterprise doesn’t use build.settings. Instead the native developer needs to setup their own Info.plist with values and include the libraries in their Xcode project. These libraries are available to download on the same page as the Enterprise daily build.
See http://docs.coronalabs.com/native/plugin/index.html#using-plugins
for instructions on getting the plugins into your project.
Rob
I have the same error with Enterprise build 2458, still no plugin for game network . When it is going to be fixed???
Engineering is saying that the next daily build should have the plugin included.
Rob
Hey Rob,
Plugin is there, but unfortunately it has a critical bug!
When you open the leaderboards it works fine, but when you click on “Ok” button on the top right to close them it crashes the app all the time both on iOS 7.0 and 8.0 on iPhone and iPad.
I hope it would be fixed soon!
Let me know
@Jack227 This has been fixed in the plugin. Since you are enterprise it will be in the next enterprise daily build.
Great, thank you a lot!
I am having problem with game center with corona version 2014.2467
it says the following when trying to run on ios simulator:
Oct 18 13:17:47 MacBook-Air.local Test Game[9036]: Runtime error ERROR: Could not load provider (gamecenter) due to the following reason: module 'CoronaProvider.gameNetwork.gamecenter' not found:resource (CoronaProvider.gameNetwork.gamecenter.lu) does not exist in archive no field package.preload['CoronaProvider.gameNetwork.gamecenter'] no file '/Users/Hayk/Library/Developer/CoreSimulator/Devices/636E3952-6F5C-4624-8E99-18869BE599B3/data/Containers/Bundle/Application/DBCB1521-075E-453B-B7D7-DBB6B7AB5519/Test Game.app/CoronaProvider.gameNetwork.gamecenter.lua' no file '/Users/Hayk/Library/Developer/CoreSimulator/Devices/636E3952-6F5C-4624-8E99-18869BE599B3/data/Containers/Bundle/Application/DBCB1521-075E-453B-B7D7-DBB6B7AB5519/Test Game.app/CoronaProvider.gameNetwork.gamecenter.lua' no file './CoronaProvider.gameNetwork.gamecenter.so' no file '/Users/Hayk/Library/Developer/CoreSimulator/Devices/636E3952-6F5C-4624-8E99-18869BE599B3/data/Containers/Bundle/Application/DBCB1521-075E-453B-B7D7-DBB6B7AB5519/Test Game.app/CoronaProvider.gameNetwork.gamecenter.so' no file './CoronaProvider.so' no file '/Users/Hayk/Library/Developer/CoreSimulator/Devices/636E3952-6F5C-4624-8E99-18869BE599B3/data/Containers/Bundle/Application/DBCB1521-075E-453B-B7D7-DBB6B7AB5519/Test Game.app/CoronaProvider.so'CoronaProvider.gameNetwork.gamecenter. stack traceback: [C]: in function 'assert' ?: in function 'requireProvider' ?: in function 'setCurrentProvider' /Users/perry/src/corona/core/main/plugins/gameNetwork/ios/../shared/gameNetwork.lua:18: in function 'init' /Users/Hayk/games/Test Game/game/main.lua:235: in function 'Initialize' /Users/Hayk/games/Test Game/game/main.lua:247: in main chunk Oct 18 13:17:47 MacBook-Air.local securityd[9018]: SecTaskCopyAccessGroups No keychain access group specified whilst running in simulator, falling back to default set
@hayk, In build 2467, GameCenter is now a plugin. Can you post your build.settings file?
See: http://docs.coronalabs.com/plugin/gameNetwork-apple/index.html
Rob
Oh, missed that one.
Thanks for info.
Hi,
I’m working with Enterprise project and I still get the same error. -->
ERROR: Could not load provider (gamecenter) due to the following reason: module ‘CoronaProvider.gameNetwork.gamecenter’ not found:resource (CoronaProvider.gameNetwork.gamecenter.lu) does not exist in archive
I have the latest Enterprise Daily Build CoronaSDK 2014.2478
This is what I have done as Docs saying : http://docs.coronalabs.com/plugin/gameNetwork-apple/index.html
build.settings
settings = { plugins = { ["CoronaProvider.gameNetwork.apple"] = { publisherId = "com.coronalabs", supportedPlatforms = { iphone=true, ["iphone-sim"]=true }, }, }, }
main.lua
local gameNetwork = require( "gameNetwork" ) local loggedIntoGC = false local function initCallback( event ) if ( event.type == "showSignIn" ) then -- This is an opportunity to pause your game or do other things you might need to do while the Game Center Sign-In controller is up. elseif ( event.data ) then loggedIntoGC = true native.showAlert( "Success!", "", { "OK" } ) end end local function onSystemEvent( event ) if ( event.type == "applicationStart" ) then gameNetwork.init( "gamecenter", initCallback ) return true end end Runtime:addEventListener( "system", onSystemEvent )
The error from xCode6
2014-10-26 20:58:54.990 Super Free Throw[359:43091] Runtime error ERROR: Could not load provider (gamecenter) due to the following reason: module 'CoronaProvider.gameNetwork.gamecenter' not found:resource (CoronaProvider.gameNetwork.gamecenter.lu) does not exist in archive no field package.preload['CoronaProvider.gameNetwork.gamecenter'] no file '/private/var/mobile/Containers/Bundle/Application/B14295E2-E96B-4659-869A-BA4166C92129/Super Free Throw.app/CoronaProvider.gameNetwork.gamecenter.lua' no file '/private/var/mobile/Containers/Bundle/Application/B14295E2-E96B-4659-869A-BA4166C92129/Super Free Throw.app/CoronaProvider.gameNetwork.gamecenter.lua' no file './CoronaProvider.gameNetwork.gamecenter.so' no file '/private/var/mobile/Containers/Bundle/Application/B14295E2-E96B-4659-869A-BA4166C92129/Super Free Throw.app/CoronaProvider.gameNetwork.gamecenter.so' no file './CoronaProvider.so' no file '/private/var/mobile/Containers/Bundle/Application/B14295E2-E96B-4659-869A-BA4166C92129/Super Free Throw.app/CoronaProvider.so'CoronaProvider.gameNetwork.gamecenter. stack traceback: [C]: in function 'assert' ?: in function 'requireProvider' ?: in function 'setCurrentProvider'
Help please,
Enterprise does not use build.settings. You have to include the object library in your project. Your account on the forums shows you are a starter, so if you’re working with a trial of Enterprise, I don’t know that the plugins are available for the trial.
Rob
Yes this account is Starter but I ve an Enterprise too. Solved!! I forgot about insert the plugin in Xcode
Thanks Rob for you fast answer!